Kamis, 20 Oktober 2011

Real-time computing


In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint"— e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints.[1] Often real-time response times are understood to be in the order of milliseconds and sometimes microseconds. In contrast, a non-real-time system is one that cannot guarantee a response time in any situation, even if a fast response is the usual result.

The use of this word should not be confused with the two other legitimate uses of real-time, which in the domain of simulations, means real-clock synchronous, and in the domain of data transfer, media processing and enterprise systems, the term is intended to mean without perceivable delay.

The needs of real-time software requires the use of one or more synchronous programming languages, real-time operating systems, and real-time networks which provide the essential frameworks on which to build a real-time software application.

A real-time system may be one where its application can be considered (within context) to be mission critical. The anti-lock brakes on a car are a simple example of a real-time computing system — the real-time constraint in this system is the time in which the brakes must be released to prevent the wheel from locking. Real-time computations can be said to have failed if they are not completed before their deadline, where their deadline is relative to an event. A real-time deadline must be met, regardless of system load.

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